worldmap_info: 副本/战场定义 - mapid - name says all 地图代号 - screenid - screen for instance loading usally the same as mapid but not always. 画面代号,通常跟地图代号相同 - type - 0 - other/default , 2 - instance, 3 battleground 类型 0:约定类型,2:副本,3:战场 - maxplayers - <value> 最大玩家数 - repop x,y,z,mapid - coords where playered is beeing port when he tries to join an invaild instance. 该地图关联的墓地 - area_name - <varchar> 地区名称 - flags - 1 - continent, 3 - bg/instance from wow, 9 - TBC instance/bg 标志 1:陆地,3:WOW的战场或副本,9:TBC的战场或副本 - cooldown - time needed to pass until next time player can join instance in milisecounds 刷新周期,单位毫秒 vendors: 商人 - vendorGuid - vendor id 商人代号 - itemGuid - item id 物品代号 - amount - its for stackable items like arrows food etc... 一次可购买的最大数量 trainerspelloverride: - spellid - spell id 法术代号 - cost - in copper 花费,单位:铜币 - requiredspell - required spell id 学习该法术需要的前提法术 - deletespell – id 学习该法术后需要删除的法术 - requiredskill – skillid 学习该法术需要的技能 - requiredskillvalue - req skill level 学习该法术需要的技能等级 - reqlevel - ...name says all 学习该法术需要的玩家等级 - requiredclass - bitwise for mixed classes (warrior - 1, pally - 2, hunter - 4, rouge - 8, priest - 16, shaman - 64, mage - 128, warlock - 256, druid - 职业:1:战士,2:圣骑士,4:猎人,8:盗贼,16:牧师,64:撒满,128:法师,256:术士,1024:德鲁依 traniers: 训练师 - creatureid - traniner id 生物代号,训练师编号(与生物表同,为什么不用entry,非得另起一名称) - skilllineXX - skillline id from skilline.dbc 技能索引 totemspells: - spellid - totem spell id 图腾魔法代号 - spelltocast1 - spell that is beeing casted by totem <look for them on thotbot> 图腾能施展的法术1 - spelltocast2 - same as above 图腾能施展的法术2 - spelltocast3 - ... 图腾能施展的法术3 quests: 任务 this db is preety easy all you need are flags here... classes warrior - 1, pally - 2, hunter - 4, rouge - 8, priest - 16, shaman - 64, mage - 128, warlock - 256, druid - 1024 - scritem - for deliver quests <itemid> 赋予任务的物品代号 - race - i dont remember all of them anyway 77 - ally, 176 for horde 种族 - flags (taken from source) 任务类别FLAG QUEST_FLAG_NONE = 0, 无 QUEST_FLAG_DELIVER = 1, 赋予 QUEST_FLAG_KILL = 2, 杀某生物 QUEST_FLAG_SPEAKTO = 4, 跟某生物说话 QUEST_FLAG_REPEATABLE = 8, 可重复的 QUEST_FLAG_EXPLORATION = 16, 勘查 QUEST_FLAG_TIMED = 32, 有时间限制 QUEST_FLAG_REPUTATION = 128, 跟名誉相关 pvpareas: PVP区域 - areaid - name says all 地区代号 - areaname <varchar> 地区名称 - pvptype - 1 -horde territory, 2 -ally territory, 3 –contested 1部落地盘 2联盟地盘 3争夺中的地区 gameobject_quest_item_binding: 任务物品连结 its for go's lootable only for certain quest - gameobject_entry – goid 游戏物件实体 - quest_id - <--- 任务代码 - item_id ... 物品代码 - itemcount - chance is always 100% for those go's here you can set how many quest items r droped on loot 物品量 gameobject_quest_pickup_relation 任务取得关联 this one is used for quests that require go interaction - gameobject_entry – goid 游戏物件实体 - quest_id - <--- 任务代码 - required_count 需求数量 areatriggers: 区域触发 - AreaTriggerID - obvious crap (areatriggers.dbc) 区域触发代号,由areatriggers.dbc定义 - type - 1 - instance entrance, 3 - inn, city for resting system, 4 - portal (w/o loadning screen or sth i have it for rutheran portal and wizards sanctum) 类型。1:副本入口,3:旅店或者城市,4:没明白 - mapid - map id for tp 地图代号 - screen - usally same as mapid for loading screen 画面代号,通常跟地图代号相同 - name <varchar100 latin> 名称 - x,y,z - coords for tp 触发该触发点将传送到的坐标,与mapid构成完整的传送点坐标。 - required_honor_rank ... 需要的荣誉 - required_level ... 需要的等级
所有MYSQL表的详细说明
来源:
作者:
时间:2008-6-9
Tag:
所有MYSQL表的详细说明
点击:
热点关注

